![]() ![]() As mentioned previously, the release date for XPU has not been announced, but will follow after the release of RenderMan 22.Redshift Houdini Blender Octane Render render farm for keyshot Octane for C4D Arnold for Maya CPU Rendering GPU Render Farm Corona render farm houdini render farm SketchUp Cloud Rendering Arnold render farm Clarisse render farm RenderMan C4D tyFlow Arnold SketchUp render farm Redshift render farm LightWave Arnold for Blender 3D Rendering arnold for c4d Malaysia Vray CG Competition GPU Rendering c4d render farm Maya render farm GPU Mining VFX Open Image Denoise Redshift cloud rendering Unreal Engine cloud rendering ArchViz Fox Renderfarm 3D Tutorial Keyshot Captain Marvel Renderman for Houdini V-Ray for Blender Blender render farm V-Ray for 3ds Max Cinema 4D Blender Cycles Spider-Man: Into the Spider-Verse ZBrush Tutorials Softimage China Box Office Render Farm Unreal Engine render farm Films Disney Movie Animated Films The Lego Movie 2: The Second Part Chaos Group Mental Ray for Maya V-Ray for Maya V-ray render farm v-ray for sketchup White Snake Animated Movies Rendering HPC Arnold GPU cloud rendering Redshift for C4D Linux CGTrader Space Competition 3ds Max Tutorials NVIDIA Iray Bollywood Films V-Ray Rendering Evermotion challenge 2017 Aquaman V-ray cloud rendering Online Render Farm Oscars Fox News Maya 3ds Max Vray Cloud Rendering Octane Render Farm Behind The Scenes Animation Basics Blog 3ds Max Render Farm CG Challenges SIGGRAPH cloud render farm The Predator Evermotion Ralf Sczepan CG Tech Summit Malaysia Hum3d Survial Car Challenge Manual Model The Wandering Earth It is exciting work at an exciting juncture in computer graphics and we are looking forward to artists using it every day in production. RenderMan XPU is still a work in progress. These efforts will result in a cross-silicon renderer suitable for the film industry that will work within the tools and workflows that artists know. There are remarkable new ray tracing innovations from our own R&D team and industry partners combined with proven techniques from internal real-time artist tools developed at Pixar and across other Disney studios and labs. RenderMan XPU derives from that solid background in real production. Studios using RenderMan will be able to easily move to XPU without having to retrain artists, re-lookdev their assets, re-light shots, or produce special variant assets.įor the last thirty years, RenderMan has been a vibrant, versatile, evolving rendering solution always focused on scale and quality. RenderMan XPU will plug directly in to our existing artist applications. This flexibility is provided by RenderMan integration into artist facing applications such as Maya, Katana, and Houdini. A key aspect of RenderMan as a production renderer is the flexibility that it offers to artists throughout the studio pipeline. RenderMan XPU is a new approach to production rendering, though not everything that you will see in RenderMan XPU is new. RenderMan XPU is in active development at Pixar, and while an external release date has not yet been set, it will be available sometime after the commercial release of RenderMan 22 – which itself delivers important new interactive capabilities. The mission of XPU is to automatically leverage available CPU and GPU compute power to provide artists with optimum performance and flexibility on production scenes, all from within the art tools that they are already using. In this context, we present an update on RenderMan XPU. Artists are also more productive when render previews in their tools accurately reflect the look of the final frames coming off the farm. Artists require both greater interactivity and finer grained control when dealing with huge, high quality assets. With tighter production schedules, maximizing artist productivity is essential. Film, television, and other formats call for more realism as well as more fantastic fictional realms. Demands on artists and tools continue to evolve, and scene complexity grows.
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